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Blood Asp

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Blood Asp

10832-Mech BloodAsp

Name:
Blood Asp
Class:
Assault
Primary Weapon:
2x Plasma PPC
Secondary Weapon:
4x Machine Guns
Tertiary Weapon:
2x Javelin Missile (LRM's)
JumpJets:
None
Ability:
None
Max Speed:
20 Mph/ 32 Km/h
Mech Variant:
Star Adder

DescriptionEdit

The Blood Asp was created by Clan Star Adder, as an insult to their rivals, Clan Blood Spirit. The Blood Asp weighs in at 95 tonnes and travels at 20 mph. It is also one of the few Mechs that carries the quad Machine Guns into battle.

In Mechassault 2: Lone Wolf the version of this mech was changed. The twin shoulder mounted Gauss Rifles have been replaced by Dual Plasma PPC's. It is interesting to note however, that even though the missile pods have been relocated, the original BattleTech version's missile pod remains, just under the cockpit, albeit unused, and with a cover on it. The Blood Asp is slow even for an Assault Mech, and because of this, the Blood Asp can be out ran by any other Mech.

WeaponsEdit

In MechAssault 2: Lone Wolf, The Blood Asp is one of two mechs Armed with the Plasma PPC energy weapons. The other being the it's variant, the Star Adder. It also has four machine guns and and two Javelin missiles. If a player has all three weapons slots at level three upgrade, the Alpha Strike special weapon will be unlocked.

DefensesEdit

The Mech does not have Jump-Jets or any special defencive weapon of any kind. However, to make up for this it has extremely heavy armor. Allowing for multiple hits from level 3 upgrade heavy weapons (PPC, Gauss Rifle, Hammer N-THEM's) with out being destroyed. In addition to this, the chassis it is built on like the Star Adder is extremely stable because of the slow speed that it has, making it extremely hard to knock over, any pilot with the desire to knock over other Mechs and take advantage of this should think twice before trying to knock the Blood Asp off it's feet.

TriviaEdit

  • The Blood Asp is a varrient that's weapons systems were instaled by Lt. Foster after escaping from NorthWind.
  • The Plasma PPC's according to Foster have Plasma core technology worked into them. Causing more damage, than the Star Adders Plasma PPC's. Only applicable in the Campaign.

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